- Game View
- UI Design
- UI Design
- Game Concept
- UI Design
- Game Concept
- Auri Character Concept
- Fuin Character Concept
- Story Intro for Game
- Level Environment
- Game View Unity
- Logo
- Level Environment
- Concept Art Environment
- Level Environment
- Concept Art
- Concept Art Fuin
- Level Environment
- Level Environment
- Concept for undertaken Enemies
- Environment Speed Paint
- Game Assets
- Game Assets
- Game Assets
Auri – the secret of Eneru – is a fantasy novel I am working on. It is also the base for my same named 2D game which is inspired by the story.
Topic | Auri – the secret of Eneru – Game
Context | Auri – the secret of Eneru is a 2D Puzzle Fantasy Game, based on the same named story. Auri, the moons daughter, brings back the light to earth which got swallowed by darkness. The game mechanic puts huge focus on the special connection of Auri andthe moon, the so called mooncord. By disconnecting and reconnecting, various new skills can be enabled which can be used by Auri to fight the evil blackness. Of course, Auri finds some new fellows supporting her on the journey.
Realisation | Inspiration by the same named story. Finding the Game Concept. Defining Core-Mechanics. Creating Game Design Document. Preparing Concept Art. Designing the Art-Bible as a Style Guide. Planning first Prototyoe. Setting up game asset list. Creating test assets and programming first playable Prototype in Unity with all essential features and mechanics. Working out detailed assets and polishing the first prototype.
Technology | Photoshop (Assets & Concept Art), Unity, Source Tree
Material | Pen & paper for rough sketches
Project Members | Marie Petters (Game Concept, Game Design, Art Bible, Concept Art, 2D Art, UI, Branding: Logo), Sarah Grohmann (Coding), upcoming: Swetlana Rahn (Animations)
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